AAA Game Technical Artist

Vancouver, Canada
Job Terms:
Start date:
Posted By:
Shawn Sharp

Job Description:

We're looking for an experienced Technical Artist to help define a AAA game title!

  • Design and implement fast, elegant, data driven Maya and MotionBuilder content creation tools
  • Support the art and animation teams with any Maya & Mobu technical issues they may have
  • Create and maintain concise documentation, and provide training related to Maya & MotionBuilder tools
  • Proactively identify new techniques and technologies that will improve our content creation workflows and pipelines
  • Be a positive and creative force in the team, working in a manner that supports and encourages a diverse and inclusive culture


  • Must have 5+ years of experience with Maya & MotionBuilder Python scripting and API development of artist and animator friendly tools
  • Proven track record of continuously improving content pipelines
  • Understanding of data driven art content pipelines
  • Self-motivated, creative problem solver, great communicator
  • Unreal Engine 4 experience is a huge plus
  • Ability to give and receive constructive feedback
  • Passion for the industry and an understanding of industry trends and technologies