- Location:
- Vancouver, Canada
- Job Terms:
- Temporary
- Start date:
- 03/01/2021
- Posted By:
- Shawn Sharp
- Date:
- 02/15/2021
Job Description:
We're looking for an experienced Technical Artist to help define a AAA game title!
- Design and implement fast, elegant, data driven Maya and MotionBuilder content creation tools
- Support the art and animation teams with any Maya & Mobu technical issues they may have
- Create and maintain concise documentation, and provide training related to Maya & MotionBuilder tools
- Proactively identify new techniques and technologies that will improve our content creation workflows and pipelines
- Be a positive and creative force in the team, working in a manner that supports and encourages a diverse and inclusive culture
Requirements:
- Must have 5+ years of experience with Maya & MotionBuilder Python scripting and API development of artist and animator friendly tools
- Proven track record of continuously improving content pipelines
- Understanding of data driven art content pipelines
- Self-motivated, creative problem solver, great communicator
- Unreal Engine 4 experience is a huge plus
- Ability to give and receive constructive feedback
- Passion for the industry and an understanding of industry trends and technologies