#160550

AAA Game Studio Technical Level Designer

Location:
Vancouver,BC
Job Terms:
Temporary
Start date:
09/14/2020
Posted By:
Shawn Sharp
Date:
08/24/2020

Job Description:


Responsibilities

  • Help the Level Design team to maintain a balance between the creative vision of the level and technical budget restraints.
  • Utilize rapid prototyping to test feasibility of features/ideas/workflows
  • Work with Engineering, Tech Art, and other departments to meet and solve technical stability or potential problems within campaign levels.
  • Become a resident expert on the Level Design pipeline in UE4 including scripting and all technical requirements
  • Ability to solve issues in the pipeline or mission implementation by a workaround and/or report to leads on blockers.
  • Help define or refine the production pipeline as needed, including establishing and enforcing constraints and metrics throughout the project.
  • Document, maintain, and test new design tools/scripting throughout development
     

Qualifications

  • 3 to 5 years experience in triple A console game development
  • A minimum of 2 shipped console products in a technical or level design role
  • Expert knowledge in Unreal Engine 4 and understanding of level design workflows and tools
  • Expert knowledge of blueprints and scripting in UE4
  • Excellent communication skills, both verbal and written
  • Above average problem solving skills
  • Ability to clearly express and present ideas
  • Ability to understand and communicate in technical language with content creators, engineers and production.
  • Strong time management skills in an often ambiguous environment

Top 3 Hard Skills Required

  • Experience and/or proficiency with tools
  • Measurable skills found on a CV 1 Unreal Engine 4 experience and working knowledge of its components
  • Ability to understand and communicate in technical language with content creators, engineers and production.
  • Excellent communication skills, both verbal and written

Client Description:

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