Technical Artist

Seattle OR New York
Job Terms:
Start date:
Posted By:
Kathleen Ellison

Job Description:

Posting Job Description
At HBO, we believe that digital technologies will bring forward a new era of storytelling. We are pioneering
new ways to develop entirely new entertainment experiences - using both established and emerging
technologies to deliver our premium content to our dynamic and expanding audiences.
Within HBO’s Digital Products division, the Interactive Immersive Experiences (IIX) team is responsible
for defining and creating the future of interactive narrative entertainment.  We are looking for a Sr.
Technical Artist who demonstrates a deep understanding of both art and technology – with particular
focus in real-time, XR and games; who can both create stellar-looking content and create tools to unlock
the talents of other artists.
Significant game development experience is essential and working well with various partners and clients
is expected. Above all, we need people who embrace the unknown: who can take their expertise and
accomplish things that have never been done before; who are adaptable and able to stretch - as
comfortable in the often-nebulous exploratory space of R&D as they are supporting more familiar
production and development efforts — because we are embracing that entire spectrum.
HBO is a progressive company with great benefits, an inclusive culture and growth opportunities for
talented individuals. Come help us make HBO the best immersive and interactive experience in the world.
Working closely with the Directors of Art, Engineering & R&D, you will be responsible for researching,
developing and employing a range of innovative Tech Art techniques across both our internal R&D efforts
and our ongoing external 3rd-party products.
 Craft new methods of delivering first-in-class visual quality that are optimized and performant
across a number of existing and emerging platforms, including XR, all in the context
of mature, immersive stories
 Research / analyze / critique the bleeding-edge state of the art in tools, techniques and
companies representing the pinnacle of real-time interactive experiences, sharing those learnings
with the team and bringing them in to our prototypes and demos, sharing our learnings with the
greater industry
 Develop innovative tech art pipelines, tools, and strategies to prototype characters, worlds
effects, etc. that respond dynamically to player input, sharing our learnings with the greater
 Adapt to and thrive in the midst of dynamic and pioneering missions, bringing an agile, future-
reaching incubation/ R&D mindset 

 8+ years of work with creative software product development over 4+ product releases
 6+ years as professional production artist, technical artist or equivalent experience
 3+ years in a senior capacity within Technical Art specialty. 
 Bachelor’s (and/or higher) degree in digital art, digital content-creation tools workflows and
pipelines, graphics-centric software engineering or a closely related field
 In addition to a breadth of generalist skills, a deep specialty focus in such areas as character
creation, simulations, VFX, procedural environment generation, and more.
 Demonstrated ability to balance technical efficiencies and performance constraints with the
authors’ artistic and narrative intent – all to deliver top-of-class results
 Hands-on experience on AAA+ quality games or equivalent, including VR and AR products
 Expert-level knowledge of current game engines, such as Unreal, Unity, CryEngine, et al. and
modern software development processes, from pre-production to maintenance
 Proficient with professional 3D software for content production across multiple disciplines,
intimate familiarity with all aspects of art asset pipeline and tools 
 Coding, workflow tool and script authoring experience that reduces the cost of in-house or
outsourced content production and pushes creative iteration.   Python /MEL/Photoshop/ Pipeline
Tools, Shaders (HLSL) etc.), and LUA. C++ is a plus.
 Ability to evaluate external studios/vendors/partners for their technical and artistic capabilities
 Passion for visual quality in real-time experience/game development
 Highly effective communicator (both verbal and written) with the ability to partner, engage, and
translate across both technical and non-technical teams.
 A strong portfolio demonstrating breadth and technical problem-solving confidence across
multiple domains of art and visual fidelity
 Experience in and passion for other branches of the entertainment industry, such as film/VFX,
animation, TV, etc.
 Skill/experience/knowledge of procedural art tools, e.g. Substance and Houdini
 Strong network of developers and vendors in the gaming and digital entertainment ecosystem
 Other creative, less overtly ‘technical’ art skills, such as sketching, drawing, illustration, 3D
modeling, etc.