#149700

Mission Lighting Artist

Location:
Vancouver
Job Terms:
Temporary
Start date:
08/01/2019
Posted By:
Jack Coleman
Date:
07/10/2019

Job Description:

The developers of this AAA game in Vancouver are looking for a highly creative and motivated Lighting Artist. In this position, you will be expected to help create visually stunning scenes. You will also be expected to play a role in solving technical problems through collaboration with Art and Engineering.

RESPONSIBILITIES:

  • Work closely with Art, Cinematic and Programming Teams to create industry leading visuals across a variety of environments, characters and cinematic sequences.
  • Craft compelling lighting which supports story, art direction and gameplay objectives.
  • Translate conceptual illustrations into outstanding real-time lighting visuals.
  • Work with Art and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements.
  • Be proactive about seeking feedback and communication with the Art Directors, Lighting Lead, Cinematic Director and other relevant departments.
  • Develop and maintain a strong understanding of current industry technology, constraints and trends.
  • Participate in portfolio reviews, recruitment interviews, and assist in finding and retaining talent.

Skills & Requirements

REQUIREMENTS:

  • Must have 3-5 years of experience in video games, film/television. Experience shipping AAA games preferable.
  • Art-related degree and/or comparable professional experience
  • Outstanding knowledge of both real-time and pre-rendered lighting principals (dynamic lighting, light bake solutions, sub surface scattering, HDR, physically based rendering)
  • Thorough understanding of how light, shadow and color create tone and mood.
  • Exceptional grasp for compositional storytelling and cinematography.
  • Understanding of VFX, cinematic or feature film animation production pipelines and workflows.
  • Background in real world photography, cinematography and lighting a plus.
  • Relevant 2D and 3D software experience - Maya, Photoshop, Proprietary Lighting Tools.
  • Ability to work collaboratively - must be open to direction and able to embrace change.
  • Unreal Engine or other games engine experience a plus
  • Ability to organize and manage time effectively to meet deadlines