Do you have a passion for writing computer-generated animations?
Do you love having your work showcased to millions of people?
Do you enjoy making beautiful moving artwork, that is also deeply technical and highly optimized?
If so, this consumer software team is looking for your help! We're seeking an enthusiastic engineer/artist for contract work. Help us design, implement, and optimize real-time procedural effects for an upcoming software release. It's a great opportunity to work with top designers and see your work used by millions of people.
Ability to visualize, animate, and develop conceptual ideas
Demonstrated experience coding procedural animations
Experience creating special effects or custom animations in code
Demonstrated experience with Metal or similar GPU API
Experience writing custom shaders (Metal shading language, GLSL, HLSL, etc.)
Excellent communication skills
We're looking to engage a short-term contractor to create new animations and special effects for a future software release. You will be working closely with designers and engineers to come up with ideas for animations, prototype them, and implement them using Metal.
The ideal candidate is passionate about creating animations that: look great, feel smooth, and provide a "wow" factor that leaves audiences impressed. Relevant experience may include technical work on games, multimedia art installations, online shader galleries, or demo scene content. Ideal work experience would include cutting-edge techniques in real-time effects (particle systems, screen-space ambient occlusion, tessellation shaders, etc.).
Brainstorming and designing new animation ideas collaboratively
Prototyping new animations
Implementing animations using Metal on Mac and iOS
Profiling and optimizing animation performance
Experience with physically-based real-world effects (e.g. water, sky, or cloud simulations)
Experience with particle systems or generative algorithms
Familiarity with computer graphics research (SIGGRAPH, GDC, etc.)
Development experience with macOS or iOS (Xcode, Instruments, etc.)
Deep knowledge of GPU architectures
Artistic or design background