Technical Environment Artist

Job Terms:
Start date:
Posted By:
Jack Coleman

Job Description:

A renowned game studio currently working on AAA title is looking for a Technical Artist who will support the environment art team. We are looking for generalists with experience in level management and tools troubleshooting. This position requires a technically minded 3D Artist who has an obsessive eye for details and passion for ensuring game content consistently meets a visual and performance high bar. Strong collaboration and great communication skills are essential as this role will be involve working closely with a diverse and highly experienced team.​ 

Help artists with everyday blocking issues with content tools and workflow 
Set up and manage technical pipelines related to level production (i.e. source file management/streaming/visibility/collision/physics materials) 
Create technical level reports to team members/leads including: performance reports, statistics, budgets. 
Ensure levels and other content are meeting memory budgets and performance targets 
Coordinate with design team to eliminate any game blocking issues and establish ideal setups for gameplay scenarios 
Ensure all game assets meet production technical standards requirements 
Work with tools developers to augment and enhance content creation and level tools​ 

Required Qualifications and Skills 
Experience with Autodesk Maya, Photoshop required. Expertise in other 3D software packages will be considered. 
Candidate must have strong knowledge of modern game environment development principles and techniques. Experience with Level management and optimization on a console project required. 
2 or more years professional development experience on pc and consoles preferred. 
Candidate should have strong time management and communication skills. 
Candidates should also be able to rapidly grasp new technical concepts and quickly become proficient in new content tool chains. 
Programming and/or scripting experience is preferred in one or more of the following areas: HLSL, CGFX, Python, Mel.