Level Designer

Santa Monica
Job Terms:
Start date:
Posted By:
Jack Coleman

Job Description:

• Pitch and establish level concepts, define gameplay beats, and craft overall pacing for levels 
• Design and champion gameplay sequences, levels, and enemy encounters 
• Craft 2D level layouts and author level documentation 
• Construct 3D level layouts and script in-game events and scenarios using our level editor 
• Work with game designers to prototype and build game systems, features, and mechanics that reinforce level design initiatives 
• Collaborate with all departments to bring the content vision to life from concept to final product – evangelizing the design intent and upholding quality 
• Analyze feedback from team critiques and user research and create actionable plans to improve the player-experience 
• 3 years minimum game development experience as a game or level designer 
• Proficiency with 2D graphic design software (Photoshop, Illustrator, Visio, etc.) 
• Demonstrated experience with 3D level editors and modelling packages (Unreal, Unity, Maya, etc.) 
• Visual scripting proficiency (e.g. Unreal Blueprints, Frostbite, etc.) 
• Experience with rapidly prototyping game features, levels, setups, and sequences 

Preferred Qualifications 
• Shipped at least 1 AAA project 
• A mix of single player, multiplayer, and cooperative game experience a plus 
• Experience with programming or scripting languages (LUA, Perl, C++, C#) 
• Worked on a range of game format experience: open world, wide linear, and linear 
• Enemy encounter design and implementation a plus