3D Simulation Artist

Mountain View, CA
Job Terms:
Start date:
posted by:
Ryan Stipes

Job Description:


  • Create 3D assets using software such as Maya, 3ds Max or Blender at production stage
  • Animate 3D models and produce visual effects using Unity3D/Unreal Engine at production stage
  • Build proof-of-concept demonstration systems to show how new technologies might be used
  • Create visual aspects of the product at the concept stage
  • Refine and optimize 3D models to reduce polycounts
  • Understand how rendering works in games engines and be able to tweak it
  • Share knowledge with colleagues and support high-quality standards
  • Work closely with user experience experts and engineers to build products that our customers love
  • Resolve complex technical issues and drive innovation in our products


Mandatory/Required Skills:

  • BA/BS Degree
  • 3+ years of experience as a video game artist, VR/AR artist, or 3D generalist
  • Ability to build full assets from scratch and add texture and light assets
  • Experience with Photoshop and with professional 3D software packages such as Maya, 3Ds max, Cinema 4D Creative, highly motivated and reliable individual who loves a challenge!
  • Excellent interpersonal and communication skills.
  • Ability to communicate and work cross-functionally

Desired/Nice to Have:

  • Art Degree combined with BS in Computer Science
  • Understanding of gaming technology aspects, such as 3D, UI/UX, audio/video, animation, gameplay, physics, and tools
  • Coding experience (Python strongly preferred)
  • Experience with the following: CAD / Solidworks and file conversion for production
  • Blender Substance Painter