Technical Level Designer

Job Terms:
Start date:
posted by:
Jack Coleman

Job Description:

• Help the Level Design team to maintain a balance between the creative vision of the level and technical budget restraints.
• Utilize rapid prototyping to test feasibility of features/ideas/workflows
• Work with Engineering, Tech Art, and other departments to meet and solve technical stability or potential problems within campaign levels.
• Become a resident expert on the Level Design pipeline in UE4 including scripting and all technical requirements
• Ability to solve issues in the pipeline or mission implementation by a workaround and/or report to leads on blockers.
• Help define or refine the production pipeline as needed, including establishing and enforcing constraints and metrics throughout the project.
•Document, maintain, and test new design tools/scripting throughout development

• Familiar with Unreal Engine 4 and working knowledge of its components
•Excellent communication skills, both verbal and written
• Above average problem solving skills
•Ability to clearly express and present ideas
•Ability to understand and communicate in technical language with content creators, engineers and production.
• Strong time management skills in an often ambiguous environment