• Produce high quality animation assets which adhere to the proper technical specifications.
• Integrate Animation assets in Engine.
• Collaborate with Engineers, Technical Animators and Rigging Directors to help define/refine animation tools, pipelines and technical systems.
• Collaborate with Designers and Technical Animators to prove out Unique Gameplay Moment Experiences.
• Hands on development of pre-visualization animation.
• Collaborate effectively with Multiple Production Disciplines.
• Help teams with gameplay animation problem solving through continuous feedback and education.
• 5+ years of experience creating high-quality, in-game Animation assets, preferably on a highly rated Shooter or Action title.
• Experienced in key frame and motion capture animation.
• Technical understanding of animation tools, pipelines and technical systems is a must.
• Experience working with locomotion tree’s and state-flow animation systems.
• Experience using MotionBuilder an asset and with one or more of the following 3D applications: Maya (preferred), Max or Softimage.
• Self-motivated, creative problem solver, team builder, subject matter expert.
• Rigging experience is a plus