Gameplay Animator

Job Terms:
Start date:
posted by:
Jack Coleman

Job Description:


•              Produce high quality animation assets which adhere to the proper technical specifications.

•              Integrate Animation assets in Engine.

•              Collaborate with Engineers, Technical Animators and Rigging Directors to help define/refine animation tools, pipelines and technical systems.

•              Collaborate with Designers and Technical Animators to prove out Unique Gameplay Moment Experiences.

•              Hands on development of pre-visualization animation.

•              Collaborate effectively with Multiple Production Disciplines.

•              Help teams with gameplay animation problem solving through continuous feedback and education.



•              5+ years of experience creating high-quality, in-game Animation assets, preferably on a highly rated Shooter or Action title.

•              Experienced in key frame and motion capture animation.

•              Technical understanding of animation tools, pipelines and technical systems is a must.

•              Experience working with locomotion tree’s and state-flow animation systems.

•              Experience using MotionBuilder an asset and with one or more of the following 3D applications: Maya (preferred), Max or Softimage.

•              Self-motivated, creative problem solver, team builder, subject matter expert.

•              Rigging experience is a plus