◦Help realize the art teams desired workflows by building new tools and improving existing ones.
◦Support content creation teams as they build the game.
Qualifications and Skills
◦4-6 years of DCC and art asset pipeline development experience in the games (or related) industry.
◦At least 4 years programming experience in Python, C# or C++
◦At least 2 years in graphical programming experience in Qt or WPF.
◦Passion for creating amazing AAA game experiences
◦Experience working with large and complex tools and codebases
◦Good understanding of algorithms, performance, optimization and debugging
◦Solid 3D Math skills (linear algebra and trig.)
◦BS degree or equivalent industry experience