#131230

Technical Animator

Location:
Redmond, WA
Job Terms:
Temporary
Start date:
04/30/2018
posted by:
Jack Coleman
Date:
04/05/2018

Job Description:

This role involves supporting the art team by creating pipelines and assets to achieve high quality animated game content, especially characters, for our games.

Job Responsibilities:

  • Maintain a high, consistent quality bar on animation assets in cinematics and in-game content.
  • Ingest and drive character motion capture from delivery through pipeline and into game.
  • Work with tech artists and developers to shepherd characters and other animations through the pipeline into the game.
  • Basic rigging and animation ability to tweak and update content on assets.
  • Update and simplify the animation pipeline through tools recommendations or hands-on scripting.
  • Monitor the impact of in-game animations on performance and work with the team to solve issues.

Qualifications:

  • BA or BFA in Graphic Design, Visual Communications, or similar
  • 2+ years in technical animator position or similar
  • Excellent communication skills, both verbal and written
  • In-depth industry knowledge of character and animation pipelines including motion capture
  • Strong knowledge of one or more major 3D animation packages, 3D Studio Max and MotionBuilder preferred.
  • Experience with ZBrush or MudBox for character creation
  • Experience working with outsourcing studios
  • Ability to create rigs and script a plus
  • Experience with Granny 3D animation system a plus