3D Generalist

Redmond, WA
Job Terms:
Start date:
posted by:
Jack Coleman

Job Description:


• Model and texture environments, props and other assets in a variety of styles from realistic to stylized/cartoony

• Iterate quickly from low-fidelity (making stubs and proxies) to final polished assets

• Own export/import of assets into game engine (Unity) and verify quality

• Collaborate in making art and experience prototypes with cross discipline peers

• Flexible and comfortable dealing with the ambiguity of incubation work while still delivering timely resuShould ts

• Take ownership of vision and work through completion seeking out and implementing feedback to constantly improve and refine content

• Contributes in all phases of product development

• Actively seeks out and accepts feedback from peers, as well as provides feedback to peers



• 5+ years of experience with proven commercial proficiency in content creation using 3D and 2D programs for multiple shipped products

• Highly proficient with industry standard 3D software like Maya, 3DS Max, as well as Photoshop

• Highly organized with excellent verbal and written communication skills

• Experience working with small groups and/or external partners (such as outsourcers)

• Experience with Unity is a big plus

• Experience working on mobile and tablet experiences is highly desirable