Software Engineer (Animation Tools)

Redmond, WA
Job Terms:
posted by:
Zoe Mote

Job Description:

Our studio is looking for an Animation Tools Developer to help create our next-generation game editor to enable artists and designers to create cutting edge games. Animation is a major part of the game experience and we are looking for an experienced engineer with the ability to help us deliver a robust, solid toolset to create all of the animation content for a large AAA game title. As a candidate, you should understand and have experience with the challenges of large application development and automation frameworks.



  • Drive enhancement and development of new and existing animation tools in our internally developed game engine and game editor.
  • Partner with animation developers on the creation of new animation technologies and matching tools/workflows.
  • Work with artists, designers and programmers to analyze tools/pipelines and workflows and determine areas for improvements (speed and to increase tool capabilities).
  • Work with animators and artists to design and prioritize new features.
  • Work with producers to accurately schedule and coordinate cross-team to deliver polished, fully comprehensive experiences.


Qualifications and Skills:

  • At least 5 years of professional C# and C++ experience
  • Experience developing large WPF applications
  • Experience working with large and complex tools and codebases
  • Passion for creating amazing AAA game experiences
  • Previous game development experience and knowledge of game development technologies
  • Strong cross-team communication skills. You must work well with artists and designers
  • Good understanding of algorithms, performance, optimization and debugging
  • Solid 3D Math skills (linear algebra and trig.)