Technical Gaming Art Director

Santa Monica, CA
Job Terms:
Very Competitive
posted by:
Susan Reese

Job Description:

One of our Fortune 500 Clients & Top Gaming Companies in Santa Monica in LA is seeking a Technical Art Director to join the team behind the critically acclaimed game. They value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy.

The melding of the artistic and the technical, that’s what drives you. In a sense, you have one foot in both worlds, but are facing the future: what tech do we need to make the best art possible? What tools do we need? What kind of people? These are the questions you ask yourself in setting team-wide artistic goals and driving toward them. 


  • Be a key contributor to the long-term vision for technical art and graphics in the studio. 
  • Ensure the content generation pipeline is well architected and allows the Art team to meet visual quality and performance goals. 
  • Drive state of the art visuals that complement the game design and help deliver an exceptional product on Playstation platforms. 
  • Work closely with the Programming, Technical Art, and Art teams to define, review, test and integrate new tools and processes to enable the art team to create stunning art. 
  • Develop and communicate technical art standards, best practices, and techniques. 
  • Collaborate with senior leadership to ensure alignment of tech art plans and project design requirements. 
  • Stay current with trends in computer graphics and relevant conference proceedings (e.g. SIGGRAPH, Eurographics, i3D, GDC). 
  • Mentor, guide, and lead less experienced tech artists. 
  • Advise on project-based purchases of development tools. 
  • Actively partner with studio leadership in recruiting and career development efforts. 


  • Minimum ten years of professional experience in computer-generated art, including proficiency in several of the following areas: physically based rendering, lighting, shading, material authoring, environment or character authoring, FX, performance analysis, graphics content optimization. 
  • Intimate knowledge of a 3D authoring tool like Maya or 3DS Max and expertise in MEL/Python/HLSL. 
  • Strong technical artist with a portfolio that demonstrates a keen eye for artistic direction. 
  • Solid understanding of 3D math and related concepts. 
  • Exceptional leadership and team management skills. 
  • Strong personal interest in video games and knowledge of industry trends and innovations. 
  • Commitment to quality, documentation, and sound testing procedures. 
  • Minimum of four console titles shipped, from concept to final. 
  • Enthusiasm and initiative. 
  • Excellent spoken and written communication. 
  • Bachelor’s degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience. 
  • Working knowledge of programming languages like C++ or C# is desirable.