- Vancouver, BC, Canada
- Job Terms:
- posted by:
- Jack Coleman
The VFX Artist is responsible for creating and implementing high-end real-time visual FX. He/she must collaborate with the VFX team and workflow engineers to generate state of the art visual FX. The VFX Artist is expected to liaison with Design and other stake-holders to ensure their VFX meet the gameplay goals. The VFX Artist will also be expected to help define the VFX pipeline, while pushing the boundaries of real-time VFX on Xbox One.
• Translate reference and 2D concept artwork into VFX.
• Translate written and verbal direction into VFX solutions.
• Work closely with Design and Programming.
• Ensure the VFX meet necessary performance and gameplay expectations.
• Rapid prototyping of VFX utilizing varying techniques.
• Implementing high end VFX that run efficiently on target.
• Must have 2+ years of experience in video games, film/television. Experience shipping AAA games preferable.
• Art-related degree and/or comparable professional experience.
• Deep understanding of real time VFX techniques and their pros and cons.
• Ability to create content pipelines with ease of content creation in mind.
• Proven ability to work in photo-real art style.
• Experience with Unreal Engine preferred.
• Experience with a 3D package (Maya or 3dsMax), and Photoshop.
• Experience creating VFX shaders.
• Ability to organize and manage time effectively to meet deadlines.
• Technically as well as artistically minded.
• Comfortably work with Design and Programming disciplines.
• Desire to push real-time VFX work to the next level. Think outside of the box.
• Houdini experience a plus.
• Mel or Python scripting experience a plus.